Cursor-aware floating shapes in About section #3

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iamdoubz merged 2 commits from feature_cursor_shapes into main 2026-06-26 17:58:20 -05:00
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Spheres feel the cursor: within range they get an electric attraction
(inverse-distance pull) and shoot onto the cursor, sticking with a glow +
scale-up. Yank the cursor away fast to fling them free; they spring back to
their idle bob. Replaces drei with a manual idle bob + physics so the
attraction can take over. Cursor tracked via window listener since the canvas
is pointer-events-none behind the text.

Spheres feel the cursor: within range they get an electric attraction (inverse-distance pull) and shoot onto the cursor, sticking with a glow + scale-up. Yank the cursor away fast to fling them free; they spring back to their idle bob. Replaces drei <Float> with a manual idle bob + physics so the attraction can take over. Cursor tracked via window listener since the canvas is pointer-events-none behind the text.
iamdoubz added 1 commit 2026-06-26 17:57:58 -05:00
Spheres feel the cursor: within range they get an electric attraction
(inverse-distance pull) and shoot onto the cursor, sticking with a glow +
scale-up. Yank the cursor away fast to fling them free; they spring back to
their idle bob. Replaces drei <Float> with a manual idle bob + physics so the
attraction can take over. Cursor tracked via window listener since the canvas
is pointer-events-none behind the text.
iamdoubz added 1 commit 2026-06-26 17:58:13 -05:00
iamdoubz merged commit 4106c7c8d5 into main 2026-06-26 17:58:20 -05:00
iamdoubz deleted branch feature_cursor_shapes 2026-06-26 17:58:20 -05:00
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Reference: iamdoubz/me#3